Added forgotten Empathing triggers
Now it won't continuously try to repair a module if it's already repaired.
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@ -995,9 +995,11 @@ end</script>
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<colorTriggerBgColor>#000000</colorTriggerBgColor>
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<colorTriggerBgColor>#000000</colorTriggerBgColor>
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<regexCodeList>
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<regexCodeList>
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<string>Bright tendrils of energy pulsate through the ship and heal the hull to full strength.</string>
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<string>Bright tendrils of energy pulsate through the ship and heal the hull to full strength.</string>
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<string>The ship's hull is already at maximum strength.</string>
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</regexCodeList>
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</regexCodeList>
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<regexCodePropertyList>
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<regexCodePropertyList>
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<integer>3</integer>
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<integer>3</integer>
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<integer>3</integer>
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</regexCodePropertyList>
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</regexCodePropertyList>
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</Trigger>
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</Trigger>
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</TriggerGroup>
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</TriggerGroup>
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@ -1096,9 +1098,11 @@ end</script>
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<colorTriggerBgColor>#000000</colorTriggerBgColor>
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<colorTriggerBgColor>#000000</colorTriggerBgColor>
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<regexCodeList>
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<regexCodeList>
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<string>^Crackling energy surges to \w+\s(\w+)\s\w+, fully healing it\.$</string>
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<string>^Crackling energy surges to \w+\s(\w+)\s\w+, fully healing it\.$</string>
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<string>That module is already in full repair.</string>
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</regexCodeList>
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</regexCodeList>
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<regexCodePropertyList>
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<regexCodePropertyList>
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<integer>1</integer>
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<integer>1</integer>
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<integer>3</integer>
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</regexCodePropertyList>
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</regexCodePropertyList>
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</Trigger>
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</Trigger>
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</TriggerGroup>
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</TriggerGroup>
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