Lots and lots of changes in this release! The Combateer subsystem has
been totally fixed, with the proper parameters actually being passed to
the fireTurret() function. Various bug fixes all around as well,
especially pertaining to gathering Aethercraft skills and the like.

The big breaking change is the removal of the GM alias from the
Empathing subsystem. Empaths now should use GR, for "Grid Repair". GR
will, by default, only repair modules that are occupied. GR ALL to
repair all modules on the ship.
This commit is contained in:
Zach Dziura 2016-03-01 23:38:00 -05:00
parent 98566758f8
commit e82c2058b0
4 changed files with 699 additions and 597 deletions

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@ -11,13 +11,15 @@ Installation
3. Open Mudlet. On the Menu Bar, click on `Package Manager`.
4. Click on `Install`, navigate to the folder where you extracted the zip file, and select the `Dreadnought.xml` file.
5. Click `OK` to close the Package Manager window.
6. Restart Mudlet to make sure all variables are instantiated properly.
Updating
--------
1. Open up Mudlet's Package Manager.
2. Select the `Dreadnought` package and click `Uninstall`.
3. See the above Installation instructions.
3. Restart Mudlet to clear out all existing variables.
4. See the above Installation instructions.
Documentation
-------------

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@ -3,6 +3,8 @@ Combateer
The combateer has two different modes: callout and auto, with the difference being how the system acquires targets. In callout mode, the Captain will automatically call out the target and the system will pick it up. Auto mode, on the other hand, will automatically acquire and fire upon targets.
Once you lock into the turret, the turretting mode is automatically set to `call`ing mode. See below for the exact commands to switch turretting modes.
It's important to note that the combateer system will automatically target karibideans when they arrive.
Commands

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@ -6,7 +6,11 @@ Much of the magic behind the empathing system takes place automatically, without
Commands
--------
- `gm` - Sends the `grid modules` command, which is set up to automatically assess the current damage done to each module.
- `gr [reset]` - If for whatever reason the repairing process stops, this will restart it. Also, should you give the optional `reset` option, the repairing queue will be cleared.
- `gr [all|reset]` - By default, will check and repair any damaged modules as long as they're occupied by someone. Passing in the `all` parameter will repair all modules on the ship, regardless if they're occupied.
- `gsliv` - Will check for any slivven infecting the ship and announce their presence upon the ship's aether.
- `gc` - Will clarity the command chair at the next available opportunity.
- `gc` - Will clarity the command chair at the next available opportunity.
Crew Commands
-------------
If you're a crew-member, you can trigger the Empath to repair the entire ship by calling out `Repair` on the Ship Aether.