The README file was showing *very* out-of-date information. The README
now shows proper documentation, with everything being consistent.
This commit is contained in:
Zachary Dziura 2018-08-07 09:20:31 -04:00
parent 90a3f41c2d
commit 86b0698ca9
2 changed files with 69 additions and 47 deletions

View file

@ -1,6 +1,6 @@
[package]
name = "sterling"
version = "1.0.0"
version = "1.0.1"
description = "Converts a given D&D 5e currency value to the Silver Standard."
authors = ["Zachary Dziura <zcdziura@gmail.com>"]
readme = "README.md"

114
README.md
View file

@ -1,8 +1,10 @@
# Sterling
Converts a given D&D 5e currency value to the Silver Standard. Inspired by the Reddit posts titled
[The Silver Hack: Making Money Matter](https://www.reddit.com/r/DnDBehindTheScreen/comments/80f6kt/the_silver_hack_making_money_matter/),
and [I make Silver Standard for 5th Edition (Spreadsheets.)](https://www.reddit.com/r/dndnext/comments/5tt5g8/i_make_silver_standard_for_5_edition_spreadsheets/).
Converts a given D&D 5e currency value to the Silver Standard. Inspired by the
Reddit posts titled [The Silver Hack: Making Money
Matter](https://www.reddit.com/r/DnDBehindTheScreen/comments/80f6kt/the_silver_hack_making_money_matter/),
and [I make Silver Standard for 5th Edition
(Spreadsheets.)](https://www.reddit.com/r/dndnext/comments/5tt5g8/i_make_silver_standard_for_5_edition_spreadsheets/).
## Usage
@ -11,8 +13,8 @@ USAGE:
sterling [FLAGS] [OPTIONS] [VALUE]... [SUBCOMMAND]
FLAGS:
-o, --optional Include currencies marked as optional when converting.
-f, --full Print currencies with full name, rather than with alias.
-o, --optional Include currencies marked as optional when converting
-f, --full Print currencies with their full name, rather than with their alias
-h, --help Prints help information
-V, --version Prints version information
@ -24,9 +26,12 @@ ARGS:
e, s, or c.
SUBCOMMANDS:
add Add two currency amounts together; uses the currencies defined in your config file
help Prints this message or the help of the given subcommand(s)
sub Subtract two currency amounts from one another; uses the currencies defined in your config file
add Add two currency amounts together; uses the currencies defined in your config file
copper Calculate the copper value of a custom currency
div Divide a currency amount by some scalar divisor; uses the currencies defined in your config file
help Prints this message or the help of the given subcommand(s)
mul Multiply a scalar multiplicand by a currency amount; uses the currencies defined in your config file
sub Subtract two currency amounts from one another; uses the currencies defined in your config file
```
## Converting Currency Examples
@ -36,14 +41,14 @@ SUBCOMMANDS:
sterling 100p // 10g
// Convert one hundred platinum, fifty gold coins:
sterling 100p 50g // 10g, 5s
sterling 100p 50g // 10g, 50s
// Convert fifteen thousand copper coins, printing the full names of the coins:
sterling -f 15000c // 1 gold, 50 silver
sterling -f 15000c // 1 gold, 50 silvers
// Convert one platinum, thirty-six gold, twelve electrum, eighty-two silver, and four hundred
// sixty-nine copper coins, printing the full names of the coins
sterling --full 1p 36g 12e 82s 469c // 64 silver, 89 copper
sterling --full 1p 36g 12e 82s 469c // 64 silvers, 89 coppers
// Convert one platinum, thirty-six gold, twelve electrum, eighty-two silver, and four hundred
// sixty-nine copper coins, printing the full names of the coins, using the custom config file
@ -51,32 +56,44 @@ sterling --full 1p 36g 12e 82s 469c // 64 silver, 89 copper
sterling --full -o -c "~/Documents/D&D/sterling-conf.yml" 1p 36g 12e 82s 469c // 7 guilders, 6 sterling, 25 pence
```
## Adding and Subtracting Currency Examples
## Subcommand Examples
```
// Add together ten and twenty pense, using the custom config file detailed below
sterling add "10p" "20p" // 30p
// Subtract two sterling and ten pence from one florin
sterling sub "1F" "2s 10p" --full // 2 sterling, 10 pence
// Subtract two sterling and ten pence from one eagle
sterling --full sub "1e" "2s 10p" // 19 guilders, 25 sterling, 22 pence
// Subtract one florin from two sterling and ten pence. Note that, regardless of order, the smaller
// Subtract one eagle from two sterling and ten pence. Note that, regardless of order, the smaller
// value is ALWAYS subtracted from the larger value.
sterling sub "2s 10p" "1F" --full // 2 sterling, 10 pence
sterling --full sub "2s 10p" "1F" // 19 guilders, 25 sterling, 22 pence
// Multiply two sterling and ten pence by thirteen. Note that the currencies always go after the
// multiplier.
sterling --full mul 13 2s 10p // 1 guilder, 2 sterling, 2 pence
// Divide one guilder, 2 sterling, and 2 pence by thirteen.
sterling --full div 13 1g 2s 2p // 2 sterling, 10 pence
// Convert one note, three eagles, and five guilders into copper
sterling copper 1N 3e 5g // 201,600c
```
Note that `sterling` doesn't allow for negative currencies. Therefore, when subtracting currencies,
the smaller currency value will always be subtracted from the larger currency value, regardless of
the order of the currencies in the `sub` command.
Note that `sterling` doesn't allow for negative currencies. Therefore, when
subtracting currencies, the smaller currency value will always be subtracted
from the larger currency value, regardless of the order of the currencies in the
`sub` command.
## Custom Currencies
`sterling` allows for user-defined currencies, with their own names and conversion rates. By
default, `sterling` will look at a file within the current directory called `sterling-conf.yml`, or
in whatever location as supplied by the `-c` flag. You can also specify that a currency be optional,
which will prevent that currency from being used when converting values, unless the `-o` flag is
passed. Below is an example `sterling-conf.yml` file, showing the actual currencies that I use
within my own campaign!
`sterling` allows for user-defined currencies, with their own names and
conversion rates. By default, `sterling` will look at a file within the current
directory called `sterling-conf.yml`, or in whatever location as supplied by the
`-c` flag. You can also specify that a currency be optional, which will prevent
that currency from being used when converting values, unless the `-o` flag is
passed. Below is an example `sterling-conf.yml` file, showing the actual
currencies that I use within my own campaign!
```
-
@ -104,38 +121,43 @@ within my own campaign!
plural: "pence"
```
Please note that the `rate` value is defined as the number of copper coins that goes into one of
that particular currency. In the example above, twelve copper coins goes into one "penny", and
two-hundred forty copper coins goes into one "sterling".
Please note that the `rate` value is defined as the number of copper coins that
goes into one of that particular currency. In the example above, thirty-two
copper coins goes into one "shilling", and eight-hundred ninety-siz copper coins
goes into one "guilder".
## Abstract
Items and expenses are, by default, assigned arbitrary currency values within the official D&D 5th
edition source books. Many of the officially priced items use the "Gold Standard"; that is, items
are priced in gold coins by default. While there is nothing wrong with using official currency
values within your campaign, it leads to the perceived value of gold to be less in the eyes of your
players. Gold has been sought after as both a commodity and a currency for centuries, and your
campaign aught to treat gold similarly!
Items and expenses are, by default, assigned arbitrary currency values within
the official D&D 5th edition source books. Many of the officially priced items
use the "Gold Standard"; that is, items are priced in gold coins by default.
While there is nothing wrong with using official currency values within your
campaign, it leads to the perceived value of gold to be less in the eyes of your
players. Gold has been sought after as both a commodity and a currency for
centuries, and your campaign aught to treat gold similarly!
## Explanation
The basis of the Silver Standard treats one gold coin from the official D&D 5e source books as one
silver coin, and that there are one hundred of a given coin to every one of the next highest valued
coin. That's all. Thus, one hundred fifty copper coins equals one silver and fifty copper coins,
while a suit of heavy plate armor equals fifteen gold coins, rather than fifteen hundred.
The basis of the Silver Standard treats one gold coin from the official D&D 5e
source books as one silver coin, and that there are one hundred of a given coin
to every one of the next highest valued coin. That's all. Thus, one hundred
fifty copper coins equals one silver and fifty copper coins, while a suit of
heavy plate armor equals fifteen gold coins, rather than fifteen hundred.
## Installation
The easiest way to install `sterling` is to do so with `cargo`, the build tool that's installed
along with the `rust` compiler. If you already have `rust` and `cargo` installed onto your computer,
simply run the following command from a command prompt:
The easiest way to install `sterling` is to do so with `cargo`, the build tool
that's installed along with the `rust` compiler. If you already have `rust` and
`cargo` installed onto your computer, simply run the following command from a
command prompt:
```
$ cargo install sterling
```
If you do not have the `rust` compiler installed, you can also find pre-built binaries for 64-bit
Windows, macOS, and Linux computers in the "Tags" navigation link, which is displayed above this
README. Simply download the correct binary for your computer's operating system, extract it
somewhere into your file system (such as a "bin" folder within your user directory), and add that
location to your system's PATH.
If you do not have the `rust` compiler installed, you can also find pre-built
binaries for 64-bit Windows, macOS, and Linux computers in the "Tags" navigation
link, which is displayed above this README. Simply download the correct binary
for your computer's operating system, extract it somewhere into your file system
(such as a "bin" folder within your user directory), and add that location to
your system's PATH.