Commit graph

20 commits

Author SHA1 Message Date
Zachary Dziura
61518e980e Finally fixed the Clarity spam bug
Hopefully for good this time!
2016-10-21 17:29:29 -04:00
Zachary Dziura
3d8f52e7d8 More updates to both the Combateering and Empathing systems
Now when you call TTAR <target> and GM for Combateering and Empathing
respectively, the actions queue is reset. This should hopefully help to
fix some deadlocking issues that arise.
2016-10-14 19:51:27 -04:00
Zachary Dziura
b9af3f297d Updating README to reflect new install method 2016-10-14 14:32:32 -04:00
Zachary Dziura
4b108b8270 Fixed Combateer firing bug
When you missed, the system wasn't unlocking. Thus, you'd go a while
without firing. Luckily, that's now fixed!
2016-09-22 21:02:56 -04:00
Zachary Dziura
e5cfb014de Migrated the Combateer scripts over to new Actions system
Also added a few quality-of-life aliases and triggers to the overall
system.
2016-09-18 13:25:32 -04:00
Zachary Dziura
69fff893ee Migrated Empathing over to new actions system
This new system shall run off of GMCP, rather than pulling information
from the prompt. Thus far, Empathing seems to work.
2016-09-12 15:29:13 -04:00
Zachary Dziura
7d42a777de Fixed Combateer targetting and Empath Clarity
Previously, the Combateer "fireTurret" function was being incorrectly
defined. Also, the Empath's Clarity skill was not being correctly
captured. That has been fixed.
2016-09-08 16:15:16 -04:00
Zach Dziura
07c9a24529 v2.0.1
Fixed a pretty awful bug in the autopilot fallback routines where they
weren't actually firing (and even worse, they were causing us to blow
up!). Also fixed an existing bug where the autopilot subsystem wouldn't
update its position once a karibidean flew out!
2016-03-03 00:43:34 -05:00
Zach Dziura
e82c2058b0 v2.0
Lots and lots of changes in this release! The Combateer subsystem has
been totally fixed, with the proper parameters actually being passed to
the fireTurret() function. Various bug fixes all around as well,
especially pertaining to gathering Aethercraft skills and the like.

The big breaking change is the removal of the GM alias from the
Empathing subsystem. Empaths now should use GR, for "Grid Repair". GR
will, by default, only repair modules that are occupied. GR ALL to
repair all modules on the ship.
2016-03-01 23:38:00 -05:00
Zach Dziura
98566758f8 v1.2
Fixed an error with the Combateer commands not firing properly. Also
fixed a race condition with the autopilot system.
2016-02-21 22:54:14 -05:00
Zach Dziura
3098c98e82 v1.1 2016-02-17 01:11:15 -05:00
Zach Dziura
f11aa76ca6 Numerous Empathing and Siphoning enhancements
Siphoners will now call out a maximum of 5 times that they’re
exhausted, rather than spamming the hell out of the ship. Also, as long
as the empath is able to cast Clarity, whenever the ship is shockwaved,
the empath will now clarity the chair so they can make their escape.

Plus, several documentation fixes and additions, such as clarifying the
README a bit and adding in the Collector documentation.
2016-02-17 01:10:07 -05:00
Zach Dziura
7c8d07f839 v1.0.1
Fixed both Pilot and Empath reset commands. They now follow the same
coding standards as the rest of the various commands (such as only
updating variables from the callers).
2016-02-09 09:45:38 -05:00
Zach Dziura
f3d2c96f36 v1.0
Everything is now feature complete. It's done!
2016-02-04 23:00:23 -05:00
Zach Dziura
b840359ace Finished testing the rest of the modules
Now to write documentation. Ahoy!
2016-01-21 14:38:22 -05:00
Zach Dziura
6eb57f0f68 Tested and fixed Gunning capabilities
Should work now! (At least for calling out targets)
2016-01-13 20:51:31 -05:00
Zach Dziura
fba918858f Adding remaining missing Empath triggers 2016-01-12 17:40:40 -05:00
Zach Dziura
64d77ef10c Added forgotten Empathing triggers
Now it won't continuously try to repair a module if it's already
repaired.
2016-01-12 16:18:59 -05:00
Zach Dziura
1c554d38e0 Added initial files
Still need to update the documentation...
2016-01-12 16:04:18 -05:00
Zach Dziura
c9008bc41e Initial commit 2016-01-12 11:57:11 -05:00