Now when you call TTAR <target> and GM for Combateering and Empathing
respectively, the actions queue is reset. This should hopefully help to
fix some deadlocking issues that arise.
Previously, the Combateer "fireTurret" function was being incorrectly
defined. Also, the Empath's Clarity skill was not being correctly
captured. That has been fixed.
Fixed a pretty awful bug in the autopilot fallback routines where they
weren't actually firing (and even worse, they were causing us to blow
up!). Also fixed an existing bug where the autopilot subsystem wouldn't
update its position once a karibidean flew out!
Lots and lots of changes in this release! The Combateer subsystem has
been totally fixed, with the proper parameters actually being passed to
the fireTurret() function. Various bug fixes all around as well,
especially pertaining to gathering Aethercraft skills and the like.
The big breaking change is the removal of the GM alias from the
Empathing subsystem. Empaths now should use GR, for "Grid Repair". GR
will, by default, only repair modules that are occupied. GR ALL to
repair all modules on the ship.
Siphoners will now call out a maximum of 5 times that they’re
exhausted, rather than spamming the hell out of the ship. Also, as long
as the empath is able to cast Clarity, whenever the ship is shockwaved,
the empath will now clarity the chair so they can make their escape.
Plus, several documentation fixes and additions, such as clarifying the
README a bit and adding in the Collector documentation.
Fixed both Pilot and Empath reset commands. They now follow the same
coding standards as the rest of the various commands (such as only
updating variables from the callers).